![]() I can give my two cents, based on what I saw in the streams:įor one thing, the healing effects IN BATTLE are now more pronounced: healer supports can obviously heal more than one unit at the same time and can also heal more than once per battle. ![]() All this means that instead of taking 5 combats every turn, maybe now you can only take 3 at max, and then you should give your troops a well deserved break. So instead of healing damage, now you'll prevent/shield damage. Secondly, you can still temporarily heal your units at the beginning of the combat, and then keep doing it beacuse healings are not single use anymore. Firstly, you've got form traits, hero support skills and probably spells, enchantments and transformations too that speed up strategic map regeneration. And anyway, it is not like healing will not be a viable strategy anymore. I think temporary HP is a good change because it will make me spend more time playing and less time exploiting the system. Did it feel like cheating and made me spend a lot of time artificially extending battles to end up with a full healed army? Oh yes. As someone who has exploited AoW3 healing (Theocrat + Creation/Water + Orc/Draconian) ad nauseam. Click to expand.This, a million times this, honestly.
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